this post was submitted on 14 Oct 2025
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My character has an 18 strength.
DM) ok, roll dice to force the gate open.
My character has an 18 charisma.
DM) ok, it only works if you personally also have an 18 charisma and can act it out.
What the player says determines what the character says - but the dice determine how they say it.
It's just like everything else, the player chooses what to attack, but the dice say how it goes.
Naturally, the player's choice of words could give them a boost or hinder them. Also, I wouldn't let the player just "roll to seduce." You gotta rp a little if you want a rp reward.
Man I've so many times been required to say word for word what my character says in my charisma rolls, but because I suck at improv it's been bad. I've gotten nat 20s this way but my DM is like "well what you said is cringy so it wouldn't fly". Literally every DM I have ever had ignored the dice roll and only cared about the improv
Oof. That's definitely not how it should go.
But GMing isn't something the rulebook is all that good at teaching people how to do, so stuff like this is quite common :(