this post was submitted on 04 Oct 2025
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[–] jounniy@ttrpg.network 11 points 2 months ago (19 children)

I think limiting spells to mostly do what they say they do (while ignoring obviously stupid interactions like the one above) is actually somewhat balancing, because it otherwise increases the power and utility of casters over martials even further.

[–] tdawg@lemmy.world 3 points 2 months ago (3 children)

worrying about balance is another literalism imo. You can make anything fun and enjoyable with the right story, items, and creativity

[–] Kichae@lemmy.ca 9 points 2 months ago (1 children)

"Balance" gets abused a lot, as a term. It means multiple things, and it results in people talking past each other.

Intra-party balance -- that is, everyone in the party being approximately equally capable -- is important for most tables because most people resent getting clowned on by their so-called allies.

Creature/encounter balance is not about forcing the fights players get into to be fair, but about having a reliable way of telling how hard the fight will be. That knowledge is not an obligation to make the fights fair.

[–] LeninsOvaries@lemmy.cafe 3 points 2 months ago

The ideal solution to intra party balance is to have the minmaxer play a healer

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