Eldritch Mlems

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Stelth (lemmy.world)
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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more, so you can run the best sessions possible with the least stress possible!

*New: For 2025, I'm updating all my old work to be more accessible for the Visually Impaired! Check out the links below, which contain improved notes with larger font, better contrast, color-blind features, and more!

Dragons of Stormwreck Isle is a level 1-3 Adventure, the most recent Starter Set, and successor to The Lost Mine of Phandelver, released by WoTC. In it, your players will sail to the titular Stormwreck Isle, an island shaped by an age of conflict between Chromatic and Metallic Dragons. They'll be able to befriend kobolds, explore fungal grottos, fight those twisted by Orcus, and perhaps save the very island itself!

Have your players create their own characters or jump right in using the Pre-Gens that are built with backstories integrated into the plot!

If you've used my previous notes, you'll know that I take Adventures such as these and do all the difficult and time-consuming book-to-session conversions so you don't have to! I do my best to include Ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

This may all sound familiar, but seeing as this is a Starter Set, I think it's important to reiterate:

  • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Dragons of Stormwreck Isle:

*Important Errata for Pre-Gens

  • The Rogue’s Investigation bonus should be +3, not zero.
  • The Wizard should have a +2 DEX save, not +3.
  • The High Elf should have longbow proficiency

Over 7 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,
Advent

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So this is inspired by chuds getting their panties in a twist over a piece of art posted on D&D official twitter account for trans charity. As I sit deeply in World of Darkness currently, I thought how much more based V:tM fandom was even when they get mad - like that time one of V:tM books said very real genocide of gay people in Chechnya is a lie to cover Vampire operations, and V:tM fans got so mad at such blatant homophobia, the company publishing WoD, White Wolf, got dissolved and absorbed by its parent company, Paradox Interactive, only being restored this year with new people incharge. THAT'S how you do fan outrage.

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