Last night one player said of another, "wow, that cowboy accent drifted to southern real fast."
I was like, "we got a house rule: we don't talk about accent drift at this table, buddy"
Last night one player said of another, "wow, that cowboy accent drifted to southern real fast."
I was like, "we got a house rule: we don't talk about accent drift at this table, buddy"
That's amazing
Yeah... these are all such absolute fire. I'm not usually invested in DnD fiction, but this is so, so, SO good.
Thanks. I appreciate your guidance in order to try and achieve the highest bar for open-source practices.
I understand. I'd prefer to share an editable file, but I don't know if Google Docs has a native editable downloadable file, so I've just been sharing links.
I've added links to the original documents on our website so that folks don't need to request that I share them. If there's anything else you'd recommend that I do to make it easier to share and edit, let me know.
It was composed in Google Drive, so if you'd like an editable version let me know and I can share it.
The download contains a PDF of the adventure and some maps in various formats.
Thanks. I hope you get some use from it!
Ultimately, I really hope this just clicks with some people. I feel like there is a huge well of potential here, and if some better game developer took this idea and ran with it, I'd be thrilled just to have these ideas seeing larger audiences. I really think this is a fantastically fun setting to play in.
The game's core manual is on Itch (https://fully-automated-rpg.itch.io/fully-automated-solarpunk-rpg). I haven't uploaded the playable adventures yet, though they're available on our website, where you can download them for free without an account.
I'll add them to itch eventually.
Also, we just released the third adventure of the four-part starter campaign: https://slrpnk.net/post/10660226
I'll cross post it here, but I need to wait until Wednesday to keep it under 1 per week.
That's totally fair. I think the main system provides a heavy dose of what people associate with DnD, which is rolling dice, adding them to something and shouting out a number and then it's either big (yay!) or small (oh no!) without having to think about it any more than that. But we understand the subjectivity, and really tried to make the content as portable between game systems as we could.
I'm still curious to hear others try out combat. I know it's a wild claim, but I think our combat systems is genuinely kind of next-level. I know that sounds totally braggadocios to say, but I really think there's something there.
Listen, all I can say is that one of us doesn't know how to use the internet. Which one? Impossible to know. It's a mystery.
On an unrelated note, since you pointed this out I've edited this post to include a link. Unrelated, though.
I said the opposite: I said that I think he's anti-vax, and I'm pro-vax, and so I don't want to be like him... but I bungled it. The message is unclear, and that's on me.
I think it'd be very cool if they approached challenges like a hacker.
Instead of just tricking a target with a direct approach, use illusions to trick targets into helping them trick secondary targets.
Surveil a target to find out what a family member's voice sounds like in order to imitate it.
Use an illusory object to feign that you've taken something to bait someone into an over reaction that gets them in trouble.
That kind of manipulation.