That should only be required if what you're trying to do would have a higher DC than you could possibly roll, but the DM humors you by allowing you to try convincing them anyway. Or that has been pre-agreed in session zero because the group is all theater/improv nerds or something.
MirthfulAlembic
joined 2 years ago
Yeah, politics is literally at a basic level just the description of group decision making and distribution of power and resources. Good luck avoiding that in any system/story that is based around groups of players or has more than one NPC.
They're just meeting what the market demands.
Why do guys like this always have half their face cut off in their profile picture?
It has to actually become a common thing for it to not be a big deal. You can't put the cart before the horse.
So common that Critical Success or Failure is literally mentioned in the 5e Dungeon Master's Guide (2014), though more as an enhancer rather than automatic success/failure.
The example's wording does imply that the roll result needs to be successful for the enhancer to apply. However, it literally states beforehand that it's up to the DM how it manifests, and increase of impact is just a suggestion.
Personally, I prefer what the example in the DMG implies than automatic success. It depends on the campaign, but giving a wizard with 8 strength a 1/20 chance to lift a Sequoia log by themself is a bit much.