this post was submitted on 07 May 2025
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[–] Ziggurat@jlai.lu 11 points 7 months ago (9 children)

While killing PC for the sake of killing them is, usually, abad practice. PC need to feel the risk of dying when doing dangerous stuff. It changes the way you play, if you know that a knife can kill you. Sure your skill mean you'll most likely win the fight or one shot that kid before they move, but if they pull a knife it's not just 1d4 over your 100 HP but a potential injury or death if you don't use your skills

[–] SoftestSapphic@lemmy.world 7 points 7 months ago* (last edited 7 months ago) (8 children)

Players don't NEED anything.

Some players want a challenge and to feel anxious when playing tabletop games.

Some don't want the threat of their characters dying, or a stressful experience when hanging out with their friends.

Personally I want to be then one that decides when I stop playing my character that I spent hours making and flushing out, if my DM killed my character for some random bullshit dice roll i would honestly not want to play anymore.

[–] Archpawn@lemmy.world 1 points 7 months ago (4 children)

And some players just want a chance to play another one of the many characters they made.

[–] SoftestSapphic@lemmy.world 2 points 7 months ago (1 children)

So make up any other reason your character has to leave instead of your DM deciding when you are done playing.

[–] Archpawn@lemmy.world 0 points 7 months ago (1 children)

Why just another reason? Character death is a perfectly good excuse to switch characters.

[–] SoftestSapphic@lemmy.world 0 points 7 months ago (1 children)

Why arbitrarily force your player to make a new character if they are enjoying playing their character?

[–] Archpawn@lemmy.world 1 points 6 months ago

That's why you only do it with players who like trying out new characters.

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