this post was submitted on 28 Mar 2024
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[–] BleatingZombie@lemmy.world 21 points 2 years ago (6 children)

The first (and pretty much only) time I played D&D I didn't know what "metagaming" was and accidentally thought about the puzzle as myself instead of as my player. Apparently the DM wanted justice and I ended up ruining the session for everyone. Needless to say I didn't go back out of guilt

Moral of the story: please try to be patient with your players. Not all of us are great at avoiding metagaming immediately :\

[–] scops@reddthat.com 14 points 2 years ago (2 children)

The way that my groups play it, the party is basically a hivemind of everything that the RL players know (minus Bestiary minutiae the PCs would have zero reason to know on first encounters), plus any knowledge the PCs might get from dice rolls. Just because I'm playing the 8 Int barbarian doesn't mean I have to go sit in the corner waiting for the next roll for initiative.

We just handwave the solution as saying the smartest PC came up with the plan, or if a dumb character rolls high, we role play him catching the Smart Ball and have the other PCs react in character.

Different tables have different tolerances for metagaming. Sorry you had a table that would rather browbeat the new guy for pushing that boundary instead of giving you a chance to adjust.

[–] BleatingZombie@lemmy.world 3 points 2 years ago (1 children)

I wish I would have played with you :\

[–] Cypher@lemmy.world 4 points 2 years ago

My favourite solution to tables with that sort of slightly meta vibe is to introduce a plot reason for it.

Telepathic connection between the players for reasons. My favourite being myconid spores which sorts comes up in BG3.

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