this post was submitted on 19 Mar 2024
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Generally I've seen it rules that the overlap needs to cover >50% of the square to affect it. In which case you have the exact same coverage as before. But in this case I'd just rule that we shift the grid 45 degrees so it lines up again and move units to the closest square that aligns. I.e. don't use geometry to try to munchkin.
There's a bunch of grid-based shapes that pertain to the rules of 5e as well if you need that. Also 5e fun fact: a circle or radius affect is going to look like a square since diagonal distance is not accounted for, but in Pf2e it looks closer to an actual circle.
5e accounts for diagonal distance. Each second diagonal is 10ft. A 10ft. radius sphere spell would cover this pattern on the ground:
OOOOOOO
OOXXXOO
OXXXXXO
OXXXXXO
OXXXXXO
OOXXXOO
OOOOOOO
...lemmy formatting kills that but you get the point I hope.
Many thanks!
You’re welcome! For reference it’s a code block, all formatting goes out the window, returns are considered returns, and a monospaced font. You use three backticks (```) on a line above and below your “code” (you can technically specify the code type at the end of that first back tick line) and then go to town between them.
I use them for actual code but the ability to use them to get normal returns somehow hadn't occurred to me haha
You can also have "normal returns", or line breaks instead of new paragraph, by putting a double space at the end of a line:
Hello
Double
Spaced
Lemmy!
Omg yes I forgot about this thank you
Newlines are great
But they should just format them normally