this post was submitted on 28 Oct 2025
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4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG.
People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.
(I am not an expert. I played 4e for one campaign.)
I loved 4e combat too. EOT and Scene abilities make combat much more fun and dynamic IMO
It definitely can get bogged down in complexity, but I think it's usually worth it, and over time, you and your players can get used to it, and start picking up the pace.
Pokemon Tabletop United basically uses the same system, and it also has to contend with multiple Pokemon characters per Player character. The whole group needs to be working together to keep things moving. It's definqtely a challenge for new players