this post was submitted on 30 Sep 2025
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[–] jjjalljs@ttrpg.network 101 points 2 months ago (22 children)

I feel like sometimes people refuse to "meta game" in a way that is also metagaming, except targeting bad outcomes instead of good.

Like your characters live in a world with trolls. They're not a secret. Choosing to intentionally avoid fire because "that's metagaming" is also metagaming. You're using your out of character knowledge (fire is effective) and then avoiding it.

Usually cleared up with a "hey dm, what are common knowledge and myths about this stuff? or whatever.

[–] Signtist@bookwyr.me 18 points 2 months ago (14 children)

Eh, I know nothing about how to handle most dangerous animals, even ones that live in my area; I'd imagine that even in a world with trolls, regular people wouldn't know anything about them.

If your character is a seasoned adventurer or monster enthusiast, sure, light it up, but if your backstory places you as the village baker for most of your life, running in with alchemist's fire at the ready seems a bit strange.

Ultimately I'd consider it to be on the GM's shoulders - if the only way your group is going to survive the troll encounter is with fire, then put an NPC in the local tavern who warms newcomers of a troll in the area, recommending that they have a lit torch at the ready.

[–] Soulg@ani.social 4 points 2 months ago

Id say that we don't know those things now because we live in modern technological times where you don't have to know those things to survive. If this was the middle ages and you were an adventuring type who could hold their own out in the wilds, you would almost definitely know all of those things.

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